Gamejam: Stick It!

For the “Mini Jame Gam #16” I decided to try completing a jam on my own. I focused on the programming and polishing part and didn’t really bother with graphics (I just quickly made basic little sprites in paint.net) as well as audio. Still I am very pleased with the outcome.

Stick it is a little puzzle platformer in which you have to “break the rules” which are objectives that you have to figure out on how to solve.

GitHub repo: https://github.com/MisterIXI/StickIt
Itch.io page: https://misterixi.itch.io/stick-it

The jam was rated and I placed the following (out of 62):

CriteriaRankScoreRaw Score
Special Object Implementation#44.44.4
Fun Factor#153.2673.267
Gameplay#163.23.2
Theme Implementation#253.1333.133
Audio#322.4672.467
Graphics#362.7332.733
Overall#163.23.2

Gamejam: Project Pirates

In our biggest time with the longest jam at the time, we created this mystery walking sim in a week.

We had a total of 6 people working on this project and created it for the “UDC Jam #25“.

This walking sim makes impossible geometry in the way you walk, and the tech behind it is very complex. It was very fun working on the system that made it possible for the map to spawn/respawn on a whim according to a defined map in a custom level editor. I was very proud of the level editor and system in particular.

GitHub repo: https://github.com/MisterIXI/UDC25
Itch.io page: https://misterixi.itch.io/project-pirates

This was a rated jam, and these are our rankings (out of 41):

CriteriaRankScoreRaw Score
Theme#23.6153.615
Innovation#102.9232.923
Fun#112.7692.769
Gameplay#112.9232.923
Overall#93.0583.058

Gamejam: Lotus Beaver

A friend of the usual group and I wanted to try to compete on a gamejam with a team of completely new people, so we did for the “Global Game 2023“.

With a team of 7 people, we created a small top down base building game in which you play a beaver that tries to plant various “buildings”, on always corroding soil. You can stop the soil from corroding with the roots of trees, which enables you to place the other plants to generate more ressources. The goal is to upgrade the central Lotus to it’s maximum upgrade level.

GitHub repo: https://github.com/MisterIXI/GGJ-2023
Itch.io page: https://misterixi.itch.io/lotus-beaver

This jam was unrated, so there is no ranking.

Gamejam: Orbital Oranges

For the Ludum Dare 52 in a team of 5, we tried to create a space game with a modular space ship, but unfortunately a team member had to drop out suddenly and we had big troubles to due to little manpower. In the end we didn’t get actual gameplay in the game. It is more of a technical showcase. But it turned out very pretty.

GitHub repo: https://github.com/MisterIXI/ldjam52
Itch.io page: https://misterixi.itch.io/orbital-oranges
Ludum Dare page: https://ldjam.com/events/ludum-dare/52/orbital-oranges

The rankings were the following (out of 1692):

Overall782
Fun815
Innovation735
Theme743
Graphics141
Humor648
Mood371

Gamejam: Stickler

The game “Stickler” was made for the “Secret Santa Jam 2022“. The idea of the jam is, that you write a letter to your Secret Santa, which makes a game for you based on the letter, while you create a game for the giftee you were chosen for.

Since my giftee wanted to reminisce in old flash game like games, I wanted to recreate the game “One Finger Death Punch”. At least in a basic way. I ended up not having much time during the December the jam took place and didn’t put as much time into the game as I wanted. But it is functional in the end.

GitHub repo: https://github.com/MisterIXI/SantaJam22
Itch.io page: https://misterixi.itch.io/stickler

This jam was unrated, so there were no placements. But I got nice feedback from the giftee, who was happy about the end product.

Gamejam: Oneiromancy

This game was an entry for the Manasoup Game Jam 2.

We overscoped very hard on this project and it was pretty much a failure. There is still a playable game in there, but it didn’t really work out.

GitHub repo: https://github.com/MisterIXI/ManasoupJam2
Itch.io page: https://misterixi.itch.io/oneiromancy

Ratings (out of 24):

CriteriaRankScoreRaw Score
Game Rating#162.8332.833

Gamejam: Driving Nightmare

Driving Nightmare is my second gamejam game made with a team of 3 people. This was also made in the Unity3d game engine.

This was submitted to the “BeansJam ’22” and it was also a rated jam.

GitHub Link: https://github.com/MisterIXI/beansjam
Itch.io Link: https://misterixi.itch.io/driving-nightmare

Out of 65 entries we placed the following:

CriteriaRankScoreRaw Score
Theme#34.6234.727
Gamplay#63.8233.909
Innovation#153.3343.409
Atmosphere#163.693.773
Graphics#253.4683.545
Polish#323.1123.182
Sound#352.8452.909
Total#193.4683.545

High performance and high volume processing and rendering of low-poly 3D ants in Unity3D

As an experiment to play around with multi-mesh-instancing and compute shaders in Unity, I created a small project to render as many moving 3D low-poly ants as possible at the same time. Each ant was vertically offset by a few units and each was just pseudo randomly walking until hitting the virtual boundaries of the square. This was all done in a compute shader, and the result then rendered by the mesh-instancing unity provides.

This way, it was possible to render ~900k ants moving around all visible at the same time with stable 13 FPS. (This was achieved with a AMD Ryzen 9 5900X and a NVIDIA Geforce RTX 2080 Ti) To force them to be rendered at all times, an orthographic camera from above was used, which always sees all the ants.

Here is the link to the GitHub repository.

Here is a short video clip of them in motion, but of course with that many small moving objects, the bitrate suffers very much.

Mixed reality online multiplayer board game simulator in Unity 3D

Together with a teammate, I created a multiplayer MR experience in which you can play Chess and Go. This was for the module “Windows App development” Used for this project was Unity3D, MRTK and PUN2. Check out the description and code on the GitHub repository.

The project was made to work on an Augmented Reality device such as the Microsoft HoloLens and Virtual Reality Headsets such as the HP Reverb. The idea was that two players could connect with either platform and play with each other. Initially there were plans to integrate the table recognition of the MRTK for the AR devices, but that was scrapped due to time constraints.

In the end, project had the following features:

  • peer to peer Online Multiplayer
  • AR and VR support
  • Builtin Chess and Go modes (no rules, just board and figures)
  • import of custom games with board texture, 3d models, snap positions, etc.
  • control with hand gestures for AR (Hololens)

Gamejam: I Am Dice

My very first gamejam game made. Also my first actual completed project with the Unity3d engine.

This is a simple 3D collectathon platformer in which you have to collect all the dice “dots” to win. What happens when you find them all?

I worked on this in a team of four and we submitted it to the “GMTK Game Jam 2022“.

This was a rated gamejam and we placed as followed out of 6049 entries:

CriteriaRankScoreRaw Score
Enjoyment#8393.3813.381
Presentation#9693.6673.667
Overall#15203.2223.222
Creativity#33942.6192.619

Link to the game: https://steffen-winternheimer.itch.io/iamdice
Link to the GitHub repo: https://github.com/MisterIXI/i-am-dice