Gamejam: Leberkäß

In this Godot Wild Jam #80 we had a team of 6 people. Two of which have never used the godot engine before, so it was a learning jam for them. This was a 9 day jam.

GitHub repo: https://github.com/MisterIXI/godot-wildjam-80
Itch.io page: https://misterixi.itch.io/leberkaes

The jam hat 202 participants and we got this rating:

CriteriaRankScore*Raw Score
Graphics#74.6094.609
Originality#94.1304.130
Overall#173.6773.677
Audio#193.7393.739
Fun#283.5653.565
Theme#493.6093.609
Accessibility#872.9572.957
Controls#913.1303.130

Gamejam: Crystal Catch

In this Weekend long game jam “PULS GAME JAM 2025“, we (a team of 3), have created a game in Unity. An engine that I have not used in a while and was kind of rusty. Nonetheless we have created a small cozy fishing game in which you are on a frozen lake that breaks over time.

Also we had time problems and two people could not participate in development for a day each.

GitHub repo: https://github.com/MisterIXI/puls-jam-25
Itch.io page: https://naddelxd.itch.io/crystal-catch

The ranking only had community voting on overall (with 164 submissions):

CriteriaRankScore*Raw Score
Overall992.4652.700

Gamejam: Glenwich Station

In this 9 day long game jam, the team of three of us aimed to swap the main roles in the team. So the programmers were to create art, and the artist was supposed to code the game. We did not pull this through completely and had more of a mix towards the end. But we stepped out of our usual roles more than usual. We chose the “Godot Wild Jam #74” for this.

We did not explicitly use any of the possible “wild cards”.

This game is kind of a walking sim/narrative type.

GitHub repo: https://github.com/MisterIXI/godot-wildjam-74
Itch.io page: https://misterixi.itch.io/glenwich-station

Since it was a rated game jam, here are the results (out of 110):

CriteriaRankScore*Raw Score
Theme#633.0703.500
Audio#642.6313.000
Originality#692.7193.100
Accessibilty#742.1052.400
Overall#752.4812.829
Graphics#842.4562.800
Fun#852.1052.400
Controls#862.2802.600

Gamejam: Bad Apple

In this 9 day long game jam, we wanted to created a more polished entry with our usual team of 4. We chose the “Godot Wild Jam #71” mainly because of it’s length, and with the potential of the wild cards giving us more ideas for a game.

This game is actually 4 games at once, and it plays with the idea of you being the “bad apple” that wants to punish the snake for eating all of the other apples.

GitHub repo: https://github.com/MisterIXI/godot-wildjam-71
Itch.io page: https://misterixi.itch.io/bad-apple

Since it was a rated game jam, here are the results (out of 138):

CriteriaRankScoreRaw Score
Fun#34.3754.375
Originality#84.254.25
Audio#193.7753.775
Controls#223.7253.725
Accessibility#243.453.45
Theme#253.653.65
Graphics#363.8253.825
Overall#93.8643.864

Gamejam: Jimmy’s Balloon Bonanza

In our second gamjam with godot, we formed a team of 4. The jam was “Mini Jame Gam #30“, and for it we created a tower defence game.

The gimmick is, that you can’t go too far away of the towers or they’re losing signal and stop firing. There are relay towers available to increase that range locally, but they’re expensive.

GitHub repo: https://github.com/MisterIXI/jame-gam-30
Itch.io page: https://misterixi.itch.io/jimmys-balloon-bonanza

We ranked the following (out of 51):

CriteriaRankScoreRaw Score
Theme Implementation#644
Visuals#123.3643.364
Fun Factor#153.1823.182
Special Object Implementation#173.4553.455
Gameplay#182.8182.818
Audio#242.8182.818
Overall#123.2733.273

Gamejam: Life Support

For this jam, we – a team of 4 – wanted to try the first jam with Godot instead of Unity. This was on the aftermath of the Unity pricing changes, so we wanted to finally give Godot a try.

The gamejam we chose for this is the “MiniBeansJam 9“.

In Life Support, you have to survive in your fragile submarine until you manage to surface. During your ascent your submarine is getting attacked by something, which you can temporarily scare off with the underwater siren.

GitHub repo: https://github.com/MisterIXI/miniBeansJam9
Itch.io page: https://misterixi.itch.io/life-support

In rating we managed the following (out of 26):

CriteriaRankScoreRaw Score
Atmosphere#24.4174.417
Innovation#23.6253.625
Graphics#34.2924.292
Gameplay#33.9173.917
Sound#33.9583.958
Polish#103.3333.333
Theme#193.2923.292
Total#53.9173.917

Gamejam: Froggo Jump

For the “GMTK Game Jam 2023“, as a team of 4, we created a game that “plays itself”. We came up with the idea that you’d build a jump king like level, which an ai will try to play. The AI is presented as a rage game streamer.

GitHub repo: https://github.com/MisterIXI/gmtk23
Itch.io page: https://misterixi.itch.io/froggojump

For placement, we achieved the following (out of 6751 entries):

CriteriaRankScoreRaw Score
Creativity#12123.6673.667
Presentation#16223.53.5
Enjoyment#24342.8892.889
Overall#17173.3523.352

Gamejam: Alchemist Assembly

In a team of four, we created the factory game “Alchemist Assembly” for the Ludum Dare 53.

It is a top down factory game in which you have to craft potions of increasing complexity until you finish the main objective.

GitHub link: https://github.com/MisterIXI/ldjam53
Itch.io page: https://misterixi.itch.io/alchemist-assembly
Ldjam page: https://ldjam.com/events/ludum-dare/53/$334767/

The results are the following (out of 2308):

Overall700
Fun949
Innovation439
Theme731
Graphics503
Humor910
Mood740

Gamejam: Stick It!

For the “Mini Jame Gam #16” I decided to try completing a jam on my own. I focused on the programming and polishing part and didn’t really bother with graphics (I just quickly made basic little sprites in paint.net) as well as audio. Still I am very pleased with the outcome.

Stick it is a little puzzle platformer in which you have to “break the rules” which are objectives that you have to figure out on how to solve.

GitHub repo: https://github.com/MisterIXI/StickIt
Itch.io page: https://misterixi.itch.io/stick-it

The jam was rated and I placed the following (out of 62):

CriteriaRankScoreRaw Score
Special Object Implementation#44.44.4
Fun Factor#153.2673.267
Gameplay#163.23.2
Theme Implementation#253.1333.133
Audio#322.4672.467
Graphics#362.7332.733
Overall#163.23.2

Gamejam: Project Pirates

In our biggest time with the longest jam at the time, we created this mystery walking sim in a week.

We had a total of 6 people working on this project and created it for the “UDC Jam #25“.

This walking sim makes impossible geometry in the way you walk, and the tech behind it is very complex. It was very fun working on the system that made it possible for the map to spawn/respawn on a whim according to a defined map in a custom level editor. I was very proud of the level editor and system in particular.

GitHub repo: https://github.com/MisterIXI/UDC25
Itch.io page: https://misterixi.itch.io/project-pirates

This was a rated jam, and these are our rankings (out of 41):

CriteriaRankScoreRaw Score
Theme#23.6153.615
Innovation#102.9232.923
Fun#112.7692.769
Gameplay#112.9232.923
Overall#93.0583.058