Gamejam: Bad Apple

In this 9 day long game jam, we wanted to created a more polished entry with our usual team of 4. We chose the “Godot Wild Jam #71” mainly because of it’s length, and with the potential of the wild cards giving us more ideas for a game.

This game is actually 4 games at once, and it plays with the idea of you being the “bad apple” that wants to punish the snake for eating all of the other apples.

GitHub repo: https://github.com/MisterIXI/godot-wildjam-71
Itch.io page: https://misterixi.itch.io/bad-apple

Since it was a rated game jam, here are the results (out of 138):

CriteriaRankScoreRaw Score
Fun#34.3754.375
Originality#84.254.25
Audio#193.7753.775
Controls#223.7253.725
Accessibility#243.453.45
Theme#253.653.65
Graphics#363.8253.825
Overall#93.8643.864

Gamejam: Jimmy’s Balloon Bonanza

In our second gamjam with godot, we formed a team of 4. The jam was “Mini Jame Gam #30“, and for it we created a tower defence game.

The gimmick is, that you can’t go too far away of the towers or they’re losing signal and stop firing. There are relay towers available to increase that range locally, but they’re expensive.

GitHub repo: https://github.com/MisterIXI/jame-gam-30
Itch.io page: https://misterixi.itch.io/jimmys-balloon-bonanza

We ranked the following (out of 51):

CriteriaRankScoreRaw Score
Theme Implementation#644
Visuals#123.3643.364
Fun Factor#153.1823.182
Special Object Implementation#173.4553.455
Gameplay#182.8182.818
Audio#242.8182.818
Overall#123.2733.273

Gamejam: Life Support

For this jam, we – a team of 4 – wanted to try the first jam with Godot instead of Unity. This was on the aftermath of the Unity pricing changes, so we wanted to finally give Godot a try.

The gamejam we chose for this is the “MiniBeansJam 9“.

In Life Support, you have to survive in your fragile submarine until you manage to surface. During your ascent your submarine is getting attacked by something, which you can temporarily scare off with the underwater siren.

GitHub repo: https://github.com/MisterIXI/miniBeansJam9
Itch.io page: https://misterixi.itch.io/life-support

In rating we managed the following (out of 26):

CriteriaRankScoreRaw Score
Atmosphere#24.4174.417
Innovation#23.6253.625
Graphics#34.2924.292
Gameplay#33.9173.917
Sound#33.9583.958
Polish#103.3333.333
Theme#193.2923.292
Total#53.9173.917

Gamejam: Froggo Jump

For the “GMTK Game Jam 2023“, as a team of 4, we created a game that “plays itself”. We came up with the idea that you’d build a jump king like level, which an ai will try to play. The AI is presented as a rage game streamer.

GitHub repo: https://github.com/MisterIXI/gmtk23
Itch.io page: https://misterixi.itch.io/froggojump

For placement, we achieved the following (out of 6751 entries):

CriteriaRankScoreRaw Score
Creativity#12123.6673.667
Presentation#16223.53.5
Enjoyment#24342.8892.889
Overall#17173.3523.352

Gamejam: Alchemist Assembly

In a team of four, we created the factory game “Alchemist Assembly” for the Ludum Dare 53.

It is a top down factory game in which you have to craft potions of increasing complexity until you finish the main objective.

GitHub link: https://github.com/MisterIXI/ldjam53
Itch.io page: https://misterixi.itch.io/alchemist-assembly
Ldjam page: https://ldjam.com/events/ludum-dare/53/$334767/

The results are the following (out of 2308):

Overall700
Fun949
Innovation439
Theme731
Graphics503
Humor910
Mood740

Gamejam: Stick It!

For the “Mini Jame Gam #16” I decided to try completing a jam on my own. I focused on the programming and polishing part and didn’t really bother with graphics (I just quickly made basic little sprites in paint.net) as well as audio. Still I am very pleased with the outcome.

Stick it is a little puzzle platformer in which you have to “break the rules” which are objectives that you have to figure out on how to solve.

GitHub repo: https://github.com/MisterIXI/StickIt
Itch.io page: https://misterixi.itch.io/stick-it

The jam was rated and I placed the following (out of 62):

CriteriaRankScoreRaw Score
Special Object Implementation#44.44.4
Fun Factor#153.2673.267
Gameplay#163.23.2
Theme Implementation#253.1333.133
Audio#322.4672.467
Graphics#362.7332.733
Overall#163.23.2

Gamejam: Project Pirates

In our biggest time with the longest jam at the time, we created this mystery walking sim in a week.

We had a total of 6 people working on this project and created it for the “UDC Jam #25“.

This walking sim makes impossible geometry in the way you walk, and the tech behind it is very complex. It was very fun working on the system that made it possible for the map to spawn/respawn on a whim according to a defined map in a custom level editor. I was very proud of the level editor and system in particular.

GitHub repo: https://github.com/MisterIXI/UDC25
Itch.io page: https://misterixi.itch.io/project-pirates

This was a rated jam, and these are our rankings (out of 41):

CriteriaRankScoreRaw Score
Theme#23.6153.615
Innovation#102.9232.923
Fun#112.7692.769
Gameplay#112.9232.923
Overall#93.0583.058

Gamejam: Lotus Beaver

A friend of the usual group and I wanted to try to compete on a gamejam with a team of completely new people, so we did for the “Global Game 2023“.

With a team of 7 people, we created a small top down base building game in which you play a beaver that tries to plant various “buildings”, on always corroding soil. You can stop the soil from corroding with the roots of trees, which enables you to place the other plants to generate more ressources. The goal is to upgrade the central Lotus to it’s maximum upgrade level.

GitHub repo: https://github.com/MisterIXI/GGJ-2023
Itch.io page: https://misterixi.itch.io/lotus-beaver

This jam was unrated, so there is no ranking.

Gamejam: Orbital Oranges

For the Ludum Dare 52 in a team of 5, we tried to create a space game with a modular space ship, but unfortunately a team member had to drop out suddenly and we had big troubles to due to little manpower. In the end we didn’t get actual gameplay in the game. It is more of a technical showcase. But it turned out very pretty.

GitHub repo: https://github.com/MisterIXI/ldjam52
Itch.io page: https://misterixi.itch.io/orbital-oranges
Ludum Dare page: https://ldjam.com/events/ludum-dare/52/orbital-oranges

The rankings were the following (out of 1692):

Overall782
Fun815
Innovation735
Theme743
Graphics141
Humor648
Mood371

Gamejam: Stickler

The game “Stickler” was made for the “Secret Santa Jam 2022“. The idea of the jam is, that you write a letter to your Secret Santa, which makes a game for you based on the letter, while you create a game for the giftee you were chosen for.

Since my giftee wanted to reminisce in old flash game like games, I wanted to recreate the game “One Finger Death Punch”. At least in a basic way. I ended up not having much time during the December the jam took place and didn’t put as much time into the game as I wanted. But it is functional in the end.

GitHub repo: https://github.com/MisterIXI/SantaJam22
Itch.io page: https://misterixi.itch.io/stickler

This jam was unrated, so there were no placements. But I got nice feedback from the giftee, who was happy about the end product.